Design

In Defence Of Prince Of Persia [Prince Of Persia]

In Defence Of Prince Of Persia [Prince Of Persia]

Ah, Prince of Persia. You either love it for what it tried, or hate it for what it tried. We love it, though, and Tom Cross at GSW does a good job of explaining why.
Mostly because he takes everything the haters hate and breaks it down, then points out the game's most endearing legacy may not even be... Read more


The Gaming Laptop Of A Wealthy, Wasteful Future [Concept]

The Gaming Laptop Of A Wealthy, Wasteful Future [Concept]

Gaming on a laptop? It's hardly ideal. But that's going off the hardware limitations of 2008! By the distant future, who knows what gaming on a laptop will be like. Might even be like this.
Kyle Cherry is the man behind this gaming laptop concept, and we like it because it just does not fuck around.... Read more


LBP Beta Levels Won't Work In Finished Game [Lbp]

LBP Beta Levels Won't Work In Finished Game [Lbp]

If you have been lucky enough to play with a LittleBigPlanet beta and have knocked up a good-looking level, make sure you sketch it on the back of an envelope or something.
Media Molecule's Leo Cubbin confirmed to fan site LittleBigMadness that none of the lovingly crafted beta levels will be importable... Read more




See also

Do Games Really Qualify As 'Escapist'? [Design]
Ian Bogost and his students have a new project underway looking at the intersection of journalism and games; their new blog is full of interesting stuff.
This week saw a thought-provoking post on the...
On Unrequited Love and Gaming [Design]
Ah, unrequited love — a classic theme in all sorts of media, and gaming is no exception. There's a wonderful little post over at auntie pixelante on the issue as it relates to games — and...
Games as Language [Language]
L.B. Jeffries has a nice essay up on the idea of 'games as languages' — a combination of coercing players to take certain actions and encouraging certain responses, creating a dialogue of sort...
The Soul of Wit: Brevity in Game Dialogue [Narrative Design]
Gamasutra has a fun essay up from Ben Schneider, formerly of Iron Lore Entertainment and currently narrative designer at Big Huge Games, on dialogue in games — and the challenges of getting it right...
'Twinkie Denying' Game Design Decisions [Game Design]
Ernest Adams of the No Twinkie Database of bad game design decisions is back with volume 9 of his "bad designer, no Twinkie!" essay series. Based on a variety of suggestions from readers, Adams outline...
Playstation 3 Invades Yankee Stadium [Ces]
Playstation 3s will be showing up in every suite of the new Yankee Stadium and in a gaming zone for non-rich folk, as part of a new agreement between the stadium and Sony Electronics.
The plan will bring...
Fable II's Knothole Island DLC Hits Next Week [Fable II]
Fable II's Knothole Island hits Xbox Live worldwide on Jan. 13 for $10 (800MP). And the expansion isn't coming without gifts. Even gamers who don't purchase it will get some freebies next week.
Knothole...
"How Do I Change The Color Of SoulCalibur Female Underpants?" [Maximum Risky]
This is serious stuff. Very serious. An interoffice Namco conversation regarding changing panty colors for the Dreamcast version of SoulCalibur. No, really.
According to the individual who supplied these...
Sony To Bring In-House Racing Studios Together [Sony]
Sony have two in-house racing developers. Evolution Studios, who do MotorStorm, and SCEE Liverpool, who do WipeOut. Seems a bit silly having two teams doing the one genre, doesn't it? Does to Sony.
In...
No Men Allowed (For A Long Time Now...) [Purikura]
Girls only. Japan's Asahi Shimbun has an article about how Japanese arcades are banning men from sticker picture machines. Why'd they do that?
According to the piece, "A growing number of arcade operator...
Sony Pictures Dates Ghostbusters Game [Sony]
The release date for the Ghostbusters game has been announced by Sony Pictures Home Entertainment in a Ghostbusters Blu-ray movie release — accidently announced, maybe! Doh.
A Sony Pictures pre...
The Kinetics of Pinball [Pinball]
The man behind such pinball greats as Fun House, the Addams Family and The Twilight Zone, Pat Lawlor, recently sat down with Gamasutra to discuss the history and design of pinball games.
The interview...
Jan 7 EGM, RIP
EGM, RIP
If you're following the sale of 1up.com and the mass layoffs that ensued on Tuesday afternoon, you'll likely soon be reading a bunch of blog posts and goodbye letters from the dozens of displaced staff...
Rock Band Branded Memory Cards Come to the Wii [Ces09]
SanDisk today unveiled a Rock Band branded 2GB memory card for the Wii.
The SD cards will sell for $13 a pop and are set to hit the U.S. this spring. With songs taking as much as 50 megs each and the...
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