Archive: november 23, 2008

'To Do: Finish Any Game' [Game Design]

'To Do: Finish Any Game' [Game Design] Tom Endo has a nice essay up over the Escapist on the issue of finishing games (or not finishing games, as the case may be). "What other medium," he queries, "allows us to be so blithely indifferent to its consumption?". I certainly have a somewhat appalling stack of partially finished games, some of which have been languishing for years. Do games in their current format simply not fit comfortably into the flow of many people's lives?:
It's the difficulty of the transition out of the arcade and into the living room that is revealing itself in people's malaise towards videogame completion. As game...

View full article at "Kotaku"


Tags: Culture, Game Design, Industry, Jrpg, Rpg



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