Archive: august 17, 2008

On the Gaming-Academic Divide [Academia]

There are plenty of fields where the academic-'real world' divide is pretty sharp — and it's probably no surprise that game-related research falls into that category. Richard Bartle, MUD co-creator, criticizes universities who are resistant to change — while 'modern' universities (ones who developed from polytechnics or institutes, at least in the UK) are more willing to lead the way with creative courses, older institutions are less likely to follow suit:
But it is possible to shift the paradigm, so why don't older institutions follow suit?
For one thing, they don't consider game...

View full article at "Kotaku"


Tags: Academia, Culture, Game Design, Industry, Training



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