Archive: september 17, 2008

An Awesome, Incredibly Technical "Making Of" Metal Gear Solid 4 [Konami]

As someone who fumbled about with 3D Studio Max for a good year, ultimately spitting out some crude robots, the majority of Softimage's "Making of Metal Gear Solid 4" case study flies many miles over my head. Regardless of my inability to be good with computer, the incredibly detailed technical aspects of modeling, animating, texturing and lighting still make for fascinating reading.
Okay, "looking" may be a better word, as the combination of artistry and technical know-how required to do a last minute fitting of Altair's Assassin's Creed outfit for Old Snake — shown in video form —...

View full article at "Kotaku"


Tags: Konami, Metal Gear Solid 4, Mgs4, Playstation 3, kojima productions, ps3



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