Archive: september 17, 2008
An Awesome, Incredibly Technical "Making Of" Metal Gear Solid 4 [Konami]
As someone who fumbled about with 3D Studio Max for a good year, ultimately spitting out some crude robots, the majority of Softimage's "Making of Metal Gear Solid 4" case study flies many miles over my head. Regardless of my inability to be good with computer, the incredibly detailed technical aspects of modeling, animating, texturing and lighting still make for fascinating reading.
Okay, "looking" may be a better word, as the combination of artistry and technical know-how required to do a last minute fitting of Altair's Assassin's Creed outfit for Old Snake — shown in video form —...
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Some of these sound almost gratuitous — connect to two screens? Neah, never had a need for that. But TechRadar compiled a list of 10 tricks/hacks for you to extract more functionality out of your 360...
Friend codes on the Wii are enough of a pain in the ass for casual titles that those anticipating the few multiplayer FPSes on the console — like, say, The Conduit — are positively dreading what they...
This is getting tons of notice over on Battleforums, which quotes the ubiquitous Anonymous Source (he does get around), this one "from inside Blizzard," as saying that StarCraft 2's development will be...
Tucked away in Gametrailers TV's latest episode: The announcement that Duke Nukem 3D hits Xbox Live Arcade on Sept. 24. This isn't an official Microsoft announcement — 3D Realms reminds you to watch...
Oh, you might think this is soooooo kewte but really, I see about a dozen child protective services cases in this post by Screwattack. It's a gallery of cosplay kids and since they all appear younger than...
Reader Wakka sent this one in — a purported boomerang PS3 controller mod that's getting love on a few boards and hack forums. But ... looking closely, did this guy really find a controller that already...

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