Archive: september 28, 2008
A Few Approaches to 'Games as Art' [Art]
'Matthew Wasteland' of Magical Wasteland has a thought provoking essay up over at GameSetWatch on how we think of games as art — and why it may not work, or what our current limitations are. His opinion is the more we think about this stuff, the more we can work on overcoming current problems — certainly not an unreasonable point of view. My favorite section was on the problem of 'systems as art' (his example is a little gem called The Marriage, which is lacking in context to say the least) — a pretty nice critique of some of the intentionally 'artistic' games that seek to 'rise...
Related posts
Feb 13 Games and Violence
Mar 12 Pac-Man, Peggle iPhone Bound
Yesterday, we posted a letter from former ESA boss Doug Lowenstein chastising the gaming press for giving everyone's favorite soon-to-be-former-lawyer Jack Thompson, claiming that we "treated him as if...
In a brief look at Mega Man 9, the Wall Street Journal's Jamin Brophy-Warren notes that the game's deliberate flicker and slowdown were added in for reasons other than the retro-feel. They make the game...
PlayStation Universe says it has dug up the perk list for Call of Duty: World at Warand it looks legit enough, but without sourcing or confirmation, we're gonna call this rumor, same as other set list...
Nintendo Europe slid out a news release dated Thursday including specific release dates for several Wii and DS titles in Europe. Disaster: Day of Crisis hits Oct. 24 and for all you cacophophiles, Wii...
Occasionally videogames do more than entertain. These special games often transcend their own genres, capture the imagination and begin to inspire. For fans of the EarthBound series at Starmen.net, EarthBound...
John Keefer has a nice piece up on Crispy Gamer regarding the issue of embargoes — are they really necessary, or do they simply encourage lazy journalism and sometimes inappropriate relationship...
Rock, Paper, Shotgun has a nice interview up with Turbine producer Jeffrey Steefel, mostly centered on the Lord of the Rings Online forthcoming Mines of Moria expansion — also discussed are thing...
Only a Game has an interesting musing up on who's winning — or potentially will win — the battle for the 'hardcore' market share. Nintendo is rather clearly running away with the so-called...
Chris Remo, in an op-ed on Penny Arcade, takes on the righteous indignation heaped on publishers — notably EA — over the use of DRM. The anger over DRM might be principled bitching, but the point i...
![GamePolitics Calls Out Lowenstein for Thompson Comments [Legal]](/images/news/34234.jpg)
![Tough Video Games and Why They're Played [Mega Man 9]](/images/news/34219.jpg)
![Leaked CoD: World at War Perk List? [Rumor]](/images/news/34215.jpg)
![Nintendo Europe's Fall/Winter Lineup Revealed [Nintendo]](/images/news/34212.jpg)

![Are Embargoes Really Necessary? [Journalism]](/images/news/34192.jpg)
![Jeffrey Steefel on LOTRO Expansion, MMO Culture [Lotro]](/images/news/34189.jpg)
![Who's Winning the Battle for the Hardcore? [Industry]](/images/news/34183.jpg)
![On DRM: Not Every Inconvenience is "the Plight of Sisyphus." [Drm]](/images/news/34177.jpg)